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	<title>Think Particle &#187; simulation</title>
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	<description>Creating new worlds before breakfast</description>
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		<title>Cinema 4D Tutorial 24: Introduction to Motion Capture in C4D with the Kinect</title>
		<link>http://blog.thinkparticle.com/2012/04/cinema-4d-tutorial-24-introduction-motion-capture-c4d-kinect/</link>
		<comments>http://blog.thinkparticle.com/2012/04/cinema-4d-tutorial-24-introduction-motion-capture-c4d-kinect/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 16:25:04 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mograph]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[R13]]></category>
		<category><![CDATA[Turbulence FD]]></category>
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		<description><![CDATA[Cinema 4D Motion Capture. In this tutorial I go over the basics of how my scenes worked. I will create another tutorial soon going over the usage of NI-mate (and maybe iPisoft).]]></description>
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		<title>Cinema 4D Motion Capture</title>
		<link>http://blog.thinkparticle.com/2012/04/cinema-4d-motion-capture/</link>
		<comments>http://blog.thinkparticle.com/2012/04/cinema-4d-motion-capture/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 07:44:53 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[Mograph]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[R13]]></category>
		<category><![CDATA[Turbulence FD]]></category>
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		<category><![CDATA[c4d]]></category>
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		<category><![CDATA[r13]]></category>
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		<category><![CDATA[smoke]]></category>
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		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=335</guid>
		<description><![CDATA[This is my very first real test with motion capture. I used NI-mate and a kinect sensor I borrowed from a friend (will certainly buy my own next week). This Kinect works so well for only being $150. I really hope to get to try out IPISoft soon.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Making of Cloth in the Wind</title>
		<link>http://blog.thinkparticle.com/2011/11/making-cloth-wind/</link>
		<comments>http://blog.thinkparticle.com/2011/11/making-cloth-wind/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 19:23:35 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[4D]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[r13]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=225</guid>
		<description><![CDATA[Threw together a making of (by request) for my cloth in the wind video. I talk about texturing and cloth simulation in this video. I also use the physical render engine offered in R13 with SSS to create a good looking scene.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Premium Tutorial: Large Scale Smoke Simulations in Cinema 4D</title>
		<link>http://blog.thinkparticle.com/1970/01/</link>
		<comments>http://blog.thinkparticle.com/1970/01/#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Turbulence FD]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[fluid]]></category>
		<category><![CDATA[Large]]></category>
		<category><![CDATA[scale]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[TFD]]></category>
		<category><![CDATA[Turbulence]]></category>
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		<description><![CDATA[This is a private content for premium members only, please register and purchase a premium&#8230;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Introduction to TurbulenceFD</title>
		<link>http://blog.thinkparticle.com/2011/10/introduction-turbulencefd/</link>
		<comments>http://blog.thinkparticle.com/2011/10/introduction-turbulencefd/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 23:39:59 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Turbulence FD]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[4D]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[cinema 4D]]></category>
		<category><![CDATA[fd]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[TFD]]></category>
		<category><![CDATA[Turbulence]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=190</guid>
		<description><![CDATA[In this tutorial we'll be covering the simple basics of TurbulenceFD...]]></description>
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		<slash:comments>1</slash:comments>
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