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	<title>Think Particle &#187; graphics</title>
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	<link>http://blog.thinkparticle.com</link>
	<description>Creating new worlds before breakfast</description>
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		<title>Think Particle TP Toolkit Released (and updated)</title>
		<link>http://blog.thinkparticle.com/2013/05/particle-tp-toolkit-released-and-updated/</link>
		<comments>http://blog.thinkparticle.com/2013/05/particle-tp-toolkit-released-and-updated/#comments</comments>
		<pubDate>Wed, 22 May 2013 16:31:01 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[TP Toolkit]]></category>
		<category><![CDATA[Turbulence FD]]></category>
		<category><![CDATA[xpresso]]></category>
		<category><![CDATA[4D]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flocking]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[particle]]></category>
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		<category><![CDATA[sam]]></category>
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		<category><![CDATA[UI]]></category>
		<category><![CDATA[welker]]></category>

		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=553</guid>
		<description><![CDATA[This Thinking Particle preset is designed to be quite simple to use compared to normal thinking particle emitters and it also has some very interesting mograph integration.]]></description>
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		<title>Cinema 4D Tutorial 22: Creating Springs with Spline Dynamics</title>
		<link>http://blog.thinkparticle.com/2012/03/cinema-4d-tutorial-22-creating-springs-spline-dynamics/</link>
		<comments>http://blog.thinkparticle.com/2012/03/cinema-4d-tutorial-22-creating-springs-spline-dynamics/#comments</comments>
		<pubDate>Sun, 18 Mar 2012 19:35:53 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Quick Tip]]></category>
		<category><![CDATA[R13]]></category>
		<category><![CDATA[tutorial preview]]></category>
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		<category><![CDATA[4D]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[dynamics]]></category>
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		<category><![CDATA[maxon]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[r11.5]]></category>
		<category><![CDATA[r12]]></category>
		<category><![CDATA[r13]]></category>
		<category><![CDATA[spline]]></category>
		<category><![CDATA[spring]]></category>
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		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=325</guid>
		<description><![CDATA[In this tutorial we utilize spline dynamics to create a bouncing spring effect. This can be created with a mograph tag as well but my purpose was to use spline dynamics. ]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cinema 4D tutorial 21.5: Using Ubertracer with thinking particles and the toon shader</title>
		<link>http://blog.thinkparticle.com/2012/03/cinema-4d-tutorial-21-5-ubertracer-thinking-particles-toon-shader/</link>
		<comments>http://blog.thinkparticle.com/2012/03/cinema-4d-tutorial-21-5-ubertracer-thinking-particles-toon-shader/#comments</comments>
		<pubDate>Sun, 18 Mar 2012 19:29:12 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[R13]]></category>
		<category><![CDATA[Sketch & Toon]]></category>
		<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[4D]]></category>
		<category><![CDATA[and]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[graphics]]></category>
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		<category><![CDATA[particles]]></category>
		<category><![CDATA[r13]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[screencast]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[thinking]]></category>
		<category><![CDATA[toon]]></category>
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		<category><![CDATA[ubertracer]]></category>
		<category><![CDATA[xpresso]]></category>

		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=323</guid>
		<description><![CDATA[In this tutorial we using thinking particles, the ubertracer plugin, and the sketch and toon shader to create interesting organic yet rather "computer generated" looking renders. ]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Cinema 4D Tutorial 18 &#8211; Creating a Tool Kit</title>
		<link>http://blog.thinkparticle.com/2012/02/cinema-4d-tutorial-18-creating-tool-kit/</link>
		<comments>http://blog.thinkparticle.com/2012/02/cinema-4d-tutorial-18-creating-tool-kit/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 01:50:33 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[4D]]></category>
		<category><![CDATA[advanced]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[c4d]]></category>
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		<category><![CDATA[kit]]></category>
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		<category><![CDATA[library]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[motiongraphics]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[preset]]></category>
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		<category><![CDATA[r13]]></category>
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		<category><![CDATA[think]]></category>
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		<category><![CDATA[tut]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=271</guid>
		<description><![CDATA[In this tutorial we make tool kits for workflow enhancements. They're definitely quite useful and to add to that, you can share them! ]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Making of Cloth in the Wind</title>
		<link>http://blog.thinkparticle.com/2011/11/making-cloth-wind/</link>
		<comments>http://blog.thinkparticle.com/2011/11/making-cloth-wind/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 19:23:35 +0000</pubDate>
		<dc:creator>Sam Welker</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[4D]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[r13]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://blog.thinkparticle.com/?p=225</guid>
		<description><![CDATA[Threw together a making of (by request) for my cloth in the wind video. I talk about texturing and cloth simulation in this video. I also use the physical render engine offered in R13 with SSS to create a good looking scene.]]></description>
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		<slash:comments>0</slash:comments>
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